Reallocate on DISCARD_WHOLE_RESOURCE to avoid sync. Save double memcpy on uploads to VRAM in most cases. Noticing that stable versions before Mesa 9.1 don't have this problem, I bisected the regression to this commit:Ĭommit 48a45ec24ae74c00d1487552e94d9f824a428f58 In the nv50 driver, after loading a map in the Left 4 Dead 2 beta, there are major rendering artifacts that make the game unplayable. This should be filed under component "Drivers/Gallium/nouveau", but that doesn't exist for some reason.
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